Wolfenstein: The New Order Review – A Surprising Rebirth

The original Wolfenstein 3D on PC occupies a special place in my personal pantheon of gaming. Growing up, we weren’t allowed to have gaming consoles in our house – a problem I rectified as soon as I had a job and a car and could buy my own without permission – but we were allowed to play games on our family PC. When my brother and I were small children, this meant playing Commodore 64 games, but as we got older this expanded to Sierra and LucasArts adventure games, and eventually, to Wolfenstein 3D.

Given a somewhat limited ability to actually purchase games, Shareware games made up a big part of our catalog, and we’d often play the free parts up to the pay wall (for games that had one) over and over again. I can’t remember how many times I played the same levels on Wolfenstein 3D, but I  can tell you that when I played the “hidden” level in Wolfenstein: The New Order (an Easter Egg that has you replay the first level of Wolfenstein 3D) that I knew where all the secret pushwalls still were, 22 years later.

Wolfenstein 3D was, in its original incarnations, pretty much a story-free, visceral shooter, widely considered the game from which all other FPS games followed. In a world of regenerating shields, co-op campaigns, multiplayer supremacy, can Wolfenstein rise again?

If nothing else, it sure looks prettier these days.

2014:

wolfenstein pretty

1992:

wolfenstein 1992

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